[ PROJECT // OWN_PROJECT._GAME_FOR_SOCIO-EMOTIONAL_LEARNING. ]
Kanjo is an RPG game and visual novel focused on the development of socio-emotional skills.
Kanjo is a game developed to stimulate and understand socio-emotional skills under the SEL (Social and Emotional Learning) framework, where the player is faced with common conflicts that occur within a school. By resolving the conflicts presented by the characters, the player must manage their responses with the aim of building friendship bonds with the character and incorporating the students who have been helped into the extracurricular club that the player has selected (Arts, Sciences, Sports) and is leading. Project funded by Corfo Metropolitan for Social Innovation.